open3d.geometry.SimplificationContraction¶
- class open3d.geometry.SimplificationContraction¶
Members:
Average : The vertex positions are computed by the averaging.
Quadric : The vertex positions are computed by minimizing the distance to the adjacent triangle planes.
- Average = <SimplificationContraction.Average: 0>¶
- Quadric = <SimplificationContraction.Quadric: 1>¶
- property value¶